Alright,
it is time for another Design Monday! If you missed my last one these are the
posts where I talk a bit about making games and game design. So, if you got a
game you want to get done but are unsure of how to do so then these are the
posts for you.
So
today’s topic is Story versus Rules. This is one of the first things I asked
myself when I first got into game design was “Do my rules reflect my story or
should my story reflect my rules?” I am sure I am not the only one who thought
this. I suppose to really answer this
question we should examine something else.
Every
game has rules we know this. That is the point of a game right to gain victory
in a controlled set of circumstances? So I suppose we can ask ourselves why we
need story. Let’s look at my favorite
game Arkham Horror, in this game player’s run around a town collecting
things to fight an ancient evil and save the world. It is very similar to the
game Elder Sign I talked about in my first post. Now what makes this
game fun? Is it that I get some number that tells me to roll some dice against
other numbers? No, the fact I am an average guy fighting against the forces of
evil makes this fun. When you boil it down yes, I am just doing simple math and
it’s no more fun then homework. It’s this overlaying story that keeps my
interest.
This
has a lot of advantages I have discovered. If you have a cool rule you come
with it is usually pretty easy to incorporate it into your story and vice
versa. If I were to attach a metaphor to this it would it is easier to insert
new bricks while building instead of after it is done. Those of you with Legos
know how this one goes. So I urge you all if you are starting a game build it a
piece at a time. Don’t fully flesh out the story and don’t fully lay out all
the rules.
I
suppose that it all I have to say on this subject tonight. Check out next post
this Wednesday for my first full on review!
Good Gaming Everybody!
No comments:
Post a Comment